In Stitchcraft, each player takes the role of a magical merchant competing to sell enchanted rugs in Azetta, a city famous for its custom of hosting local tradeshows where rival spellweavers advertise their wares in wizardly duels. Customers flock to watch the spectacles, and the victors win the glory and the sales!
Each player starts with a Chest of five Tapestries in each of eight different colors. These 40 Tapestries are stacked randomly with their colors hidden from view. Players draw three Tapestries from the top of their Chest to start the game, and additional Tapestry each turn. Player 1 skips their first turn draw.
During each turn, players may Play and/or Reveal Tapestries. Each player may take two of these actions per turn in any combination: Play twice, Reveal twice, or one of each in either order.
Plethora of Powers
Each game match is governed by a Pattern. Every Tapestry of a given color will release that Pattern's Power for that color when revealed.
Powers are designed to maintain a subtle identity across Patterns for a given color, but in combination, they can dramatically warp the strategy between matches of different Patterns.
Players should start with the "Loom" Pattern, then check out others such as "Attrition" and "Racketeering" when seeking new challenges!
Wiliest Weaver Wins
Build an impressive Showcase to dazzle the market tourists! The first player who assembles seven out of eight Tapestry colors or four Tapestries in a single-color set wins the game and makes the sales to the impressed audience.
Go Forth and Prosper
You now know enough to get started, so go try your hand at mastering the merchants' mayhem! For even more information, check out our gameplay videos or read about the powers in each Pattern in the reference guide.